Nemesis, the Roman State and the Games Book Summary : This re-evaluation of the place of Nemesis in the Roman World shows that the goddess was associated less with the lower classes than with the emperor and state. It also reveals her as particularly connected with the "munus" and "venatio" as the result of a function peculiar to these games.
The Games People Play Book Summary : In The Games People Play, Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter the debate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators. The Games People Play addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances. As Ellis explains, "Sporting journalists often use religious language in covering sports events. Salvation features in many a headline, and talk of moments of redemption is not uncommon. Perhaps, somewhere beyond the cliched hyperbole, there is some theological truth in all this after all."
The Games Machines Book Summary :
The Games That Changed the Game Book Summary : A leading professional football analyst best known for his game tape breakdowns on Monday Night Football isolates seven historically significant games in which famous coaches demonstrated ideal executions of innovative strategies. Reprint.
Life After the Games Book Summary : When people are at their lowest moment, even touching the bottom, God is their only strength. They must decide to push off by surrendering their own strength and allowing God to bring them through this life of games. (Social Issues)
|Publisher||: DIANE Publishing|
|ISBN 10||: 142894916X|
|Pages||: 329 pages|
Olympic games costs to plan and stage the games in the United States. Book Summary :
Playing the Games Book Summary : Playing the Games is a duo of plays focussing on the London 2012 Olympics, it includes: Taking Part by Adam Brace Lucky Henry, a Congolese security guard, has set his sights on representing his country at the 2012 Olympics. Only one problem; he’s a terrible swimmer and his Russian coach wants to fly home on the first day of training. Everyone loves an underdog – think Eddie the Eagle or Eric the Eel. Follow Henry’s journey from deep end straggler to Olympic hopeful as the two men try to fulfil their dreams at the London games. After The Party by Serge Cartwright Sean and Ray are best friends from Stratford. Once a promising DJ double act, now they’re stuck in a rut: 30ish, unemployed but still clinging to a fantasy of making it in the music industry. With a baby on the way and the world about to arrive on their doorstep for London 2012, it could be the perfect opportunity for them to make something of their lives...
Sex, Power and the Games Book Summary : This book explores the social and cultural impact of the Olympic Games, examining gender and sport, the inequalities between nations and people and at what the Games offer and how they are changing, in relation to spectacles, spectatorship and culture, including the links between art and sport.
The Games Black Girls Play Book Summary : 2007 Alan Merriam Prize presented by the Society for Ethnomusicology 2007 PEN/Beyond Margins Book Award Finalist When we think of African American popular music, our first thought is probably not of double-dutch: girls bouncing between two twirling ropes, keeping time to the tick-tat under their toes. But this book argues that the games black girls play —handclapping songs, cheers, and double-dutch jump rope—both reflect and inspire the principles of black popular musicmaking. The Games Black Girls Play illustrates how black musical styles are incorporated into the earliest games African American girls learn—how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Kyra D. Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. In this celebration of playground poetry and childhood choreography, she uncovers the surprisingly rich contributions of girls’ play to black popular culture.
Masters of the Games Book Summary : In this collection, his twenty-fifth book, Joseph Epstein departs from writing about literature and culture to indulge his fondness for the world of sport in all its forms. In these essays and stories on such subjects as saving Joe DiMaggio’s reputation from the clutches of an iconoclastic biographer, marveling at the skills of Michael Jordan, shaking free of an addiction to radio sports talk shows, or contemplating the changing nature of the games he grew up with and played as a boy, Epstein turns writing about sports into an art at once penetrating and highly amusing.
Winning the Games Scientists Play Book Summary : The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.
|Author||: London Chess Club|
|Release Date||: 1830|
|Pages||: 8 pages|
The Games of the Match at Chess by the London and Edinburgh Chess Clubs in 1824, 1825, 1826, 1827 and 1828 Book Summary :
Play Practice Book Summary : Play Practice: The Games Approach to Teaching and Coaching Sports presents a clear alternative to traditional approaches that will revitalize your own teaching and coaching. It replaces mindless games and mechanistic training methods with creative and enjoyable practice that improves students' skills and enhances their tactical understanding. This book focuses on teaching game play first instead of technique and skill--an approach that sets it apart from other games-approach texts. It provides answers to many of the problems that sports educators face, such as motivating reluctant or resistant students. Developed by an internationally known authority on the subject, Play Practice: The Games Approach to Teaching and Coaching Sports provides both the theoretical basis and the practical plans for changing practice from drudgery to an educational experience young people look forward to. Part I introduces the innovative Play Practice approach and explains how it can lead to more effective coaching and teaching. Part II applies Play Practice to a great variety of games and describes specific approaches to improving technical ability and developing game sense. Part III discusses techniques the sports educator can use to make the Play Practice approach most effective. The book's 50 illustrations and 20 photos demonstrate specific approaches to games as well as ideas that can work for multiple games. These features will help you visualize how to apply the Play Practice approach with beginners as well as elite players in sports as diverse as skiing and tennis. This book will challenge your thinking about how sports should be taught, help you reassess your own methods, and provide a new and versatile model you can apply with great success--one practice, one game at a time.
Plum Punch: The Game's the Thing Book Summary :
The Game's Afoot! Book Summary : It all started with von Neumann and Morgenstern half a century ago. Their Theory of Games and Economic Behavior gave birth to a whole new area of mathematics concerned with the formal problems of rational decision as experienced by multiple agents. Now, game theory is all around us, making its way even into regular conversations. In the present book, Mehlmann presents mathematical foundations and concepts illustrated via social quandaries, mock political battles, evolutionary confrontations, economic struggles, and literary conflict. Most of the standard models--the prisoners' dilemma, the arms race, evolution, duels, the game of chicken, etc.--are here. Many non-standard examples are also here: the Legend of Faust, shootouts in the movies, the Madness of Odysseus, to name a few. The author uses familiar formulas, fables, and paradoxes to guide readers through what he calls the ``hall of mirrors of strategic decision-making''. His light-hearted excursion into the world of strategic calculation shows that even deep insights into the nature of strategic thought can be elucidated by games, puzzles, and diversions. Originally written in German and published by Vieweg-Verlag, this AMS edition is a translation tailored for the English-speaking reader. It offers an intriguing look at myths and paradoxes through the lens of game theory, bringing the mathematics into sharper focus at the same time. This book is a must for those who wish to consider game theory from a different perspective: one that embraces science, literature, and real-life conflict. The Game's Afoot! would make an excellent book for an undergraduate course in game theory. It can also be used for independent study or as supplementary course reading. The connections to literature, films and everyday life also make it highly suitable as a text for a challenging course for non-majors. Its refreshing style and amusing combination of game theoretic analysis and cultural issues even make it appealing as recreational reading.