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The Icewind Dale Trilogy Book Summary : This slip-covered gift box set contains the first three books published by Salvatore: "The Crystal Shard, Streams of Silver, " and "The Halfling's Gem." These titles introduced the author's signature character, Drizzt Do'Urden, upon whom his many "New York Times" bestselling titles are based.
Icewind Dale Rime of the Frostmaiden D d Adventure Book Dungeons Dragons Book Summary : Feel the cold touch of death in this adventure for the world's greatest roleplaying game. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
Icewind Dale Book Summary : With all-inclusive stats on weapons, armor, spells and characters, users can appreciate the only official guidebook to this game. Includes detailed maps to guide users on their journeys, in addition to in-depth tactics for combat and party building. Includes a full-color poster.
Icewind Dale 2 Book Summary : Game Strengths Icewind Dale Ii is a highly anticipated Rpg from Black Isles Studios. The game uses an engine similar to the Baldurs Gate game engine. New game features include: new character classes, new spells, updated characater portraits, and all new races. Players need not have played the original game to enjoy Icewind Dale Ii, although the storylines are related. Developer Bio Icewind Dale Ii is being developed and published by Black Isles Studios, the role-playing games division of Interplay. The Icewind Dale Ii team consists of much of the core Icewind Dale team, most of whom also worked on the award-winning Fallout, Fallout 2, and Planescape: Torment. Description/Sales Handle Icewind Dale Ii: Prima's Official Strategy Guide is the most in-depth source of help for this exciting new RPG. Detailed maps and walkthroughs guide players through the Ten-Towns region. Complete stats on all races, classes, and characters ensure that everyone is prepared for each threat. And an interesting interview with the game team provides background information on this fascinating project. Comp Titles - Might & Magic Vii: For Blood And Honor - Prima's Official Strategy GUIDE has sold over 43,000 copies
Icewind Dale Book Summary : -- This much anticipated expansion pack for Icewind Dale features new spells, weapons, equipment, and monsters. Like the original -- a hugely successful role-playing game -- Heart of Winter is a party-based dungeon crawl filled with incredible monsters and powerful magic. -- Sybex's official strategy guide, created with the full cooperation of Black Isle Studios, features comprehensive walkthroughs of every level, detailed maps, and in-depth strategies and statistics.
The Halfling s Gem Book Summary : Join Drizzt Do'Urden, the world's most famous drow elf, on his adventures in the Forgotten Realms! Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.
The Pirate King Book Summary : When Captain Deudermont comes to the aid of the city of Luskan, which has become a safe haven for the Sword Coast's most dangerous pirates, dark elf Drizzt Do'Urden is drawn into the struggle to save the city from itself, in a fantasy adventure that will change the Forgetten Realms world forever. 200,000 first printing.
The Collected Stories The Legend of Drizzt Book Summary : Classic short stories that expand the epic Legend of Drizzt®! For years, the Legend of Drizzt has included short stories published in Forgotten Realms® anthologies and Dragon™ magazine. Collected here for the first time are all the classic stories—and one all new tale—by The New York Times best-selling author R.A. Salvatore! From the startling origin of Drizzt’s panther companion, to the tale of Jarlaxle and Entreri’s first encounter with the dragon sisters, the tales in The Collected Stories enrich this epic series, and many are available here for the first time in years.
Dungeons and Desktops Book Summary : Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Sea of Swords Book Summary : The Legend of Drizzt(R) comes to an end . . . For now! The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar. From the Paperback edition.
Streams of Silver Book Summary : The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights! Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight -- together. From the Paperback edition.
The Crystal Shard Book Summary : Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device . . . or is it capable of directing the defeat of Ten-Towns? Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the youn barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service . . . and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard? Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device . . . or is it capable of directing the defeat of Ten-Towns? Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the youn barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service . . . and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?
Dungeons Dragons Mythic Odysseys of Theros D d Campaign Setting and Adventure Book Book Summary : Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game. Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros--a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends. - Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend. - Explore Theros as a SATYR or LEONIN--mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time. - Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard's College of Eloquence and the Paladin's Oath of Heroism. - Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths. - Wield the weapons of the gods--five signature artifacts used by Theros's deities. - Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.