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Author: Dave Gray,Sunni Brown,James Macanufo
Publisher: "O'Reilly Media, Inc."
Release Date: 2010-07-14
ISBN 10: 9781449395902
Pages: 290 pages

Gamestorming Book Summary : Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Author: Dave Gray,Sunni Brown,James Macanufo
Publisher: "O'Reilly Media, Inc."
Release Date: 2010-07-19
ISBN 10: 0596804172
Pages: 266 pages

Gamestorming Book Summary : Presents eighty games to help business teams develop creative solutions to problems and ideas for new products and processes.

Gamestorming The Way Forward
Author: Priya Sarin
Publisher: N.A
Release Date: 2020-09-17
ISBN 10:
Pages: 122 pages

Gamestorming The Way Forward Book Summary : This playbook contains 44+ mini-games. So we recommend that you buy the e-book since the print edition can't offer a seamless experience to truly enjoy the interactive games and get instant results! Is it the end or just a beginning?Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity.Let's Get Back on the Track!

The Philosopher s Stone for Sustainability
Author: Yoshiki Shimomura,Koji Kimita
Publisher: Springer Science & Business Media
Release Date: 2012-09-19
ISBN 10: 3642328466
Pages: 538 pages

The Philosopher s Stone for Sustainability Book Summary : Industrial Product-Service Systems (IPS2), which is defined as “an integrated industrial product and service offering that delivers value in use,” has expanded rapidly over the last decade. IPS2 has allowed us to achieve both high added value and high productivity and has enriched our QOL by improving the performance of products and services. We are now struggling with many awkward issues related to sustainability, but IPS2 is expected to be the “philosopher’s stone” for solving these issues. Following the pattern of conferences held in Cranfield in 2009, Linköping in 2010, and Braunschweig in 2011, the fourth International CIRP Conference on Industrial Product-Service Systems, held on November 8-9, 2012, in Tokyo, will cover various aspects of IPS2. Topics planned for this year’s conference reflect the latest IPS2 information in both the natural sciences and humanities and include case studies from various industries. IPS2 is still a relatively new field, so it is important to keep track of the entire context in order to promote more cross-sectional cooperation between multimodal fields and disciplines. The fourth International CIRP Conference on Industrial Product-Service Systems will serve as a vital platform for such collaborations and the discussion of new scientific ideas.

The Connected Company
Author: Dave Gray,Thomas Vander Wal
Publisher: "O'Reilly Media, Inc."
Release Date: 2014-12-02
ISBN 10: 1491919434
Pages: 312 pages

The Connected Company Book Summary : With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt. When your customers are delighted, they can amplify your message in ways that were never before possible. But when your company’s performance runs short of what you’ve promised, customers can seize control of your brand message, spreading their disappointment and frustration faster than you can keep up. To keep pace with today’s connected customers, your company must become a connected company. That means deeply engaging with workers, partners, and customers, changing how work is done, how you measure success, and how performance is rewarded. It requires a new way of thinking about your company: less like a machine to be controlled, and more like a complex, dynamic system that can learn and adapt over time. Connected companies have the advantage, because they learn and move faster than their competitors. While others work in isolation, they link into rich networks of possibility and expand their influence. Connected companies around the world are aggressively acquiring customers and disrupting the competition. In The Connected Company, we examine what they’re doing, how they’re doing it, and why it works. And we show you how your company can use the same principles to adapt—and thrive—in today’s ever-changing global marketplace.

Liminal Thinking
Author: Dave Gray
Publisher: Rosenfeld Media
Release Date: 2016-09-14
ISBN 10: 1933820624
Pages: 184 pages

Liminal Thinking Book Summary : "Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."

Visual Meetings
Author: David Sibbet
Publisher: John Wiley & Sons
Release Date: 2010-08-09
ISBN 10: 0470601787
Pages: 288 pages

Visual Meetings Book Summary : Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

Gamestorming   Jouer Pour Innover
Author: Dave Gray
Publisher: N.A
Release Date: 2014
ISBN 10:
Pages: 258 pages

Gamestorming Jouer Pour Innover Book Summary : Plus de 80 jeux avec des explications précises et des croquis pour brainstormer en équipe.

The Doodle Revolution
Author: Sunni Brown
Publisher: Penguin
Release Date: 2014-01-09
ISBN 10: 0698170555
Pages: 256 pages

The Doodle Revolution Book Summary : There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal,, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.

Nursing Informatics 2016
Author: W. Sermeus,P.M. Procter,P. Weber
Publisher: IOS Press
Release Date: 2016-07-21
ISBN 10: 161499658X
Pages: 1148 pages

Nursing Informatics 2016 Book Summary : As the importance of electronic and digital devices in the provision of healthcare increases, so does the need for interdisciplinary collaboration to make the most of the new technical possibilities which have become available. This book presents the proceedings of the 13th International Conference on Nursing Informatics, held in Geneva, Switzerland, in June 2016. This biennial international conference provides one of the most important opportunities for healthcare professionals from around the world to gather and exchange expertise in the research and practice of both basic and applied nursing informatics. The theme of this 13th conference is eHealth for All: Every Level Collaboration – From Project to Realization. The book includes all full papers, as well as workshops, panels and poster summaries from the conference. Subjects covered include a wide range of topics, from robotic assistance in managing medication to intelligent wardrobes, and from low-cost wearables for fatigue and back stress management to big data analytics for optimizing work processes, and the book will be of interest to all those working in the design and provision of healthcare today.

Innovation Games
Author: Luke Hohmann
Publisher: Pearson Education
Release Date: 2006-08-28
ISBN 10: 0132702223
Pages: 176 pages

Innovation Games Book Summary : Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Gamestorming for Innovative Teaching
Author: International Conference GameIT Gamestorming for innovative teaching
Publisher: N.A
Release Date: 2020
ISBN 10:
Pages: 329 pages

Gamestorming for Innovative Teaching Book Summary :

Essential Meeting Blueprints for Managers
Author: Sharlyn Lauby
Publisher: Packt Publishing Ltd
Release Date: 2015-03-10
ISBN 10: 178300083X
Pages: 250 pages

Essential Meeting Blueprints for Managers Book Summary : If you want to discover how to plan and run effective meetings that solve problems, create solutions and create a culture of collaboration let the examples in this book guide you.

The Mythical Man Month  Essays On Software Engineering  Anniversary Edition  2 E
Author: Brooks
Publisher: Pearson Education India
Release Date: 1995-09
ISBN 10: 9788177581621
Pages: 336 pages

The Mythical Man Month Essays On Software Engineering Anniversary Edition 2 E Book Summary :

Big Book of Brainstorming Games  Quick  Effective Activities that Encourage Out of the Box Thinking  Improve Collaboration  and Spark Great Ideas
Author: Mary Scannell,Mike Mulvilhill
Publisher: McGraw Hill Professional
Release Date: 2012-05-11
ISBN 10: 0071793178
Pages: 256 pages

Big Book of Brainstorming Games Quick Effective Activities that Encourage Out of the Box Thinking Improve Collaboration and Spark Great Ideas Book Summary : Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!