Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9. In its pages you will find: New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin; A complete economic system for the Netherworld; Rules for hex-based exploration, with plenty of terrain types, and a downloadable color map of the known regions of the Netherworld; Six new spells for wizards and cambions; New Reactions: Burn Souls, Capture, Conversion, Demonic Pact, Mercenaries, Demand Obeisance, and more; Tables to generate encounters and events; Plenty of new, deadly monsters, including randomly generated Lovecraftian aberrations. This is not a stand alone game. To use it, you need a copy of Four Against Darkness and Four Against the Abyss.
Wayfarers and Adventurers features additional characters for Four Against Darkness. In its pages you will find: The Druid, master of natural forces;The Green Troll, immensely strong but dim-witted;The Martial Mystic, able to harness the power of chi and accessing occult knowledge;The Gnome, combining illusion and clockwork contraptions;The Wood Elf, master of the forests;Rules for Milestones and Character Traits;25 new Spells;Two new weapons (boomerang and bolas);Two new animal companions (forest shadow and bearwolf);New equipment (leafsteel armor);BONUS CONTENT: An alternative table with 6 new minions for your dungeon adventures.This is not a stand alone game. To use this book, you need a copy of Four Against Darkness and Four Against the Abyss
When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book! This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes; using a d8 for combat and saves new monster reactions new, more powerful, monsters expert skills that your characters can learn new spells for wizards and elves rules for madness, vampirism and lycanthropy details of hirelings and professionals your party can hire plots for campaigns to link a series of dungeons updates to all charts, including new monsters, encounters and treasures. Take your party into the Abyss and step into the tier of experienced adventurers!
Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers.Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure for Four Against Darkness.
Olympos has fallen. Four Against the Titans is a pen and paper adventure game designed for solitaire or RPG-lite co-operative games. Set in ancient Greece in a time of myths and legends, players choose heroes from ten different character types to complete mighty quests and battle creatures such as centaurs, harpies and maenads, all in an attempt to defeat the titans and forestall the destruction of Greece.Based on the highly acclaimed Four Against Darkness series of dungeon delving adventures by Andrea Sfiligoi, Four Against the Titans is a standalone game. You don't require any other rule sets to play this game. All you need is a pencil, two dice, this book, and the luck of the gods!
This is the first of a series of thematic dungeons. You play using the room generation tables in Four Against Darkness, but populate the rooms with the tables found in this book. Six missions await your party. Will you manage to defeat the forces of Chaos, or will you succumb to the powers of Xichtul, the God of Eternal Change, and its monstrous avatars and servants? This book includes new vermin, minions, bosses, weird monsters, a new treasure table, six new spells and rules for chaos infection.
Will you return from the dead?"That is not dead which can eternal lie. And with strange aeons even death may die."The words of Alazhred are truer than ever as dead heroes, freed from the Netherworld's suffering hordes, are offered a second chance at life by a succubus and her paladin companion.The catch? To trust the bizarre prophecy of a demoness and survive through a tower of human bones, filled with a thousand sadistic traps and the most fearsome demons imaginable.This is a merciless horror mystery adventure set in a sinister demonworld. Have you ever wished your hero would get a chance at resurrection, however slim? Now you have it. But within the Belfry's walls lies a fate that may be much worse that death itself, for death is only the beginning...Also featuring three new classes: paladin of death, succubus and necromingo.Requires only Four Against Darkness. Compatible with Four Against the Abyss and Four Against the Netherworld.Contains nude art and strong horror themes suitable for adults.
Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend – and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them – if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.
First published in 1941, a classic portrait of a Soviet revolutionary who is imprisoned and tortured under Stalin's rule finds him agonizingly reflecting on his ironic career under the totalitarian movement.
Sometimes, you do not have the time to play a full dungeon, or maybe you just want something different between two long missions.Lairs, Dens and Burrows is a collection of short encounters for the Four Against Darkness solo rules that are just perfect for that.The nine super-short adventures presented here, for parties of any experience level, include: On Our Way Home -The Lair of the Gray Orcs-Nest of the Manticore-An OId Man Gave Me This Map-The Nixie in the Wine-Skin-The Ivy-Covered Hole-The Hyena Pack-The Mayhem Machine-The Dark Unicorn
Find tips, tricks, hacks and cheats with our ProGamer eBook guides. Play the game as a pro and beat your opponents to advance further in the game. Complete all levels with ease and find useful insight secrets from professional gamers. Become the expert with this easy to understand eBook gaming guide.
The Blossoms' Demesne is a beautiful demonworld, rich in harvesting materials for brewing potions. Here, time is immaterial and wealth is won through love, not war. But its enigmatic ruler, the fay-like Blue-Haired Queen of Flowers, hides a terrible secret... and many are the visitors who never want to come back.The Courtship of the Flower Demons is both a game supplement and a solo adventure for Four Against Darkness, featuring: - Over 110 magic potions and the recipes to craft them- Complete rules for harvesting ingredients from monster organs- New classes: the Alchemist, the Conservationist and the lustful Satyr- A system that upgrades monsters based on your highest level character- Wooing rules, a system for seduction with tactical options- Two new mechanics, Melancholy and Mesmerizing- A new, lovely but deadly pocket universe, ripe with mysteries to unearth- Six encounter tables, with foes to be either fought or seduced- New Blossoms spells, gifts and magic items- Options for revisiting your usual games - such as wooing medusas and misdirecting gremlins!Requires only the core Four Against Darkness book but compatible with Four Against the Abyss. For characters of any level.105 page PaperbackAge 13+: Contains mature themes and nude art
The Three Rings is and adventure for Four Against Darkness. It is recommended for character levels 3 and 4. While exploring a forest, the party stumbles upon a young nobleman. His three seal rings have been stolen by a band of six orc reavers. Catching up with the orcs and retrieving the rings sounds like child's play, but who knows what evil lurks in the forests of Kardalok?
This book includes statistics, background info, tactics, and secrets of twelve of the most unusual creatures of Norindaal, suited for parties of all experience levels. Each monster has an illustration, unique reaction tables, loot, and story hooks to bring them into your games of Four Against Darkness.You will meet zombie wereshark hare-men, cactus men, forest guardians (like the Yadals, Kabuk and the Chabuma), elemental minions like the fire-and-ice wielding Coal-Hearted Men, Candle-Wax Golems, undead terrors like Lila the hellfire girl and Neriya the handless fiddler, or the haunting Maze-Maker
Heart of the Lizard is a novella set in the world of Four against Darkness.Follow Haq, Kil, Gress and Varda in the abandoned remains of the ancient Temple of Zur, the god of death, on the trail of a fabled, mystical treasure."What sort of treasure are we talking about?" Gress asked, cautiously."An emerald the size of a fist-" Haq said."Cursed," Kil said."-inside an old temple filled with riches-""Haunted," the elf interjected."-one day out of this town-""A cesspool," the sorceress added."-south, in the hills.""Where the goblins dwell."A big grin split Gress' bruised features. "This is getting better and better," he said. "When do we start?"A gaming appendix gives full descriptions and stats for new monsters, treasures, and the Fire Mage, a new magic-using character class, for use with the Four Against Darkness solo game
The God Delusion caused a sensation when it was published in 2006. Within weeks it became the most hotly debated topic, with Dawkins himself branded as either saint or sinner for presenting his hard-hitting, impassioned rebuttal of religion of all types. His argument could hardly be more topical. While Europe is becoming increasingly secularized, the rise of religious fundamentalism, whether in the Middle East or Middle America, is dramatically and dangerously dividing opinion around the world. In America, and elsewhere, a vigorous dispute between 'intelligent design' and Darwinism is seriously undermining and restricting the teaching of science. In many countries religious dogma from medieval times still serves to abuse basic human rights such as women's and gay rights. And all from a belief in a God whose existence lacks evidence of any kind. Dawkins attacks God in all his forms. He eviscerates the major arguments for religion and demonstrates the supreme improbability of a supreme being. He shows how religion fuels war, foments bigotry and abuses children. The God Delusion is a brilliantly argued, fascinating polemic that will be required reading for anyone interested in this most emotional and important subject.
One shipment of the Orfeld company has been waylaid in transit across the Sea of Storms. Kardalokan corsairs have captured the cargo ship and stolen the valuables, including a prized golden statue of Tezany, the Shark God. Lord Orfeld needs brave adventurers to bring back the statue. But is this a run-of-the-mill recovery mission, or is some mysterious power at work? Dark Waters is a solo adventure for Four Against Darkness, constisting of one planned dungeon and a random dungeon. Includes game rules for over 20 water monsters and a new playable class, the Swashbuckler.
The Final Book In The Divinity Saga The Earth is breaking open. The wall between the Spirit and Human realm has begun to shatter, allowing darkness to seep in and converge like an epidemic. The End Has Begun... Even after setting everything in motion by attacking Morning Star first, Cam`ael finally has everything that he's ever wanted in his existence; Starling's love and a family. Cam`ael's happiness is short-lived when he's finally given the harsh and inexplicable truth about why Starling has always been such a unique Chosen. A Fiery Will... Shortly after giving birth, Starling begins to realize what must be done in order to save the world and the future of their children. But having made the the promise to Cam`ael of never sacrificing herself for him, how can she risk it? While the Elders and other warriors see her as a traitor, her friends begin to see her as something more. In every battle and every war there will be sacrifices and betrayals, but if darkness prevails- light will cease to exist.
Villipede Publications' first horror and dark speculative fiction anthology will tenderly caress your amygdalae and viciously twist your imagination. With fifteen short stories and four poems from both established and upcoming authors, this haunting collection will force readers to reevaluate their thoughts on what darkness really is: something we're all born of yet perpetually trying to flee; a malevolent force that desires our servitude or destruction-or something that simply wishes to lock us in its cold, scaly, fathomless grip. Or perhaps, even, it's an asylum for our jittery minds and confused hearts-a place of solace where humans may patiently inspect their primal natures and desires . . . a place where the barriers between monster and man begin to shift and break down. The authors' origins span the breadth of the globe: the UK, Greece, Australia, Sweden, the US-and their stories are just as diverse. While the styles and subject matter of the stories may differ greatly, what is consistent is the dedication each author has harnessed to create unique fiction and scenarios of bewitching caliber. Holding Darkness Ad Infinitum in your trembling hands, you may find yourself faced with a simple ultimatum: Do you turn around and embrace the darkness of your own free will . . . or will it embrace you first? Contents: LONGBOAT - Becky Regalado, IN THE WALLS - Adam Millard, LOVE GRUDGE - Dot Wickliff, EARTH, RISEN - Pete Clark, SMUDGE - Jonathan Templar, THE HIGH PRIEST - C. Deskin Rink, STEALING DARKNESS - Geoffrey H. Goodwin, THE WESTHOFF VERSION - Patrick O'Neill, THE BURNING MAN - Tony Flynn, BLESS ME FATHER - Lisamarie Lamb, A LIGHT IN THE DARKNESS - Lawrence Salani PILING UP - Kallirroe Agelopoulou, DOOR TO INSANITY - Mathias Jansson, BRANNIGAN'S WINDOW - John Mc Caffrey, THE SONG THAT CRAWLED - Adam S. House, HUNGRY AS THE WIND - Jonathan Moon, THE GOOD MAN - David Dunwoody, THE UNDERTAKER'S MELANCHOLY - Sydney Leigh, THE TUNNEL RECORD - J. Daniel Stone WITH ARTWORK FROM: Wednesday Wolf, David Shearer, Justin Wheeler, Mark Thompson (Monstark Studios), Eric Ford, Dennis Anderson (Dennis A!), Luke Spooner (Carrion House), Adam Domville, Stephen Cooney, and Matt Edginton.